

As you progress through the game, more and more you’ll walk into sections that completely remove the ability to teleport-and with little in the way to fight besides the power, it’s far more efficient to just avoid obstacles altogether-I was able to waltz through sections by simply hugging a far wall way more times than are okay, and sometimes the solution is to literally just punch through a wall.

Shifty decides to try to complicate the gameplay, but it ends up boiling that complication down to taking away the one thing that makes the title character, well, anything. But then the game remembers what it’s supposed to be aping, and tries to once again reach for that level of depth. That’s not necessarily a bad thing, I’m a particular sucker for those kinds of old-school styles. Being regulated to mostly fisticuffs for enemy take-down mostly makes the game feel like a side scrolling brawler. Shifty clearly tries to reach for that level of quality, but always comes up short. Shifty often feels like Hotline Miami in the same way all those budget horror games on Steam felt like Slender. I know it sounds unfair to dock a game for not being like another game, but Team Shifty are the ones who invited the comparison: Mr. It also didn’t even try to emulate the rocking soundtrack. What didn’t get picked up, however, was the subversive nature that made Hotline Miami stand out and grab people’s attention. Everything from the player viewpoint to the insta-death is pulled from this idea. Shifty has been billed as a game built in the footsteps of notable shock sensation Hotline Miami. Outside of teleportation, death is the other thing players will be doing a bunch of in Mr. You’ll need to be good at managing it too, because any sort of contact from a threat results in an instant death of Mr. The power is somewhat limited, it can only be used so many times in an interval, but is always recharging so it’s pretty easy to manage. Shifty comes armed with only his hands and fists, but is able to get the upper hand thanks to his teleportation technique.

Shifty navigating from room to room, clearing obstacles and enemies to progress to the next floor. Gameplay takes the form of a top view map crawl, with Mr.

Of the two characters that have any dialog in the game-Shifty himself does not speak-there’s talk of things being more detailed than that but such never happens. To achieve this, Shifty will need to clear floors of thugs, hired hands, security systems, and rocket turrets to storm a corporate tower and make it out alive. Shifty, a thief with the ability to teleport over short distances (think Nightcrawler of the X-Men ), who may or may not have some personal beef with the rich company chairman you’re stealing nuclear material from. Shifty is exactly what it says on the box, and that hasn’t changed much since I previewed the alpha a few months back for this very site.įor what it’s worth, players take up the identity of the titular Mr. The setup is so simple, as is the conceit of the gameplay, that I was driven to play more just to see what the trick was going to turn out to be. Shifty is an oddity for me, so much as that I wanted to like it a lot more than I ended up doing. This is what happens when you can go anywhere and decide to go nowhere.
